A 2D Twin Stick Space Shooter prototype made in Unity using public domain game art by Kenney.


A 4-player split screen survival game with 60 seconds rounds. The catch ? At the beginning of each round one of the players is secretly given an asymmetrical agenda : be the last one standing. Mind games and betrayals usually ensue.


A 2.5D RPG that allowed for lots of feature prototyping and a deeper understanding of Unity. Using a mix of placeholder assets and art made for the game.

  • Turn-based game managed by a State Machine.
  • Serializing and deserializing xml/json/binary files. Usage of Unity’s scriptableobjects for missions and skills.
  • A* pathfinding working with an hexagonal map.
  • Procedural cameras using coroutines.