A 2D Twin Stick Space Shooter prototype made in Unity using public domain game art by Kenney.
A 4-player split screen survival game with 60 seconds rounds. The catch ? At the beginning of each round one of the players is secretly given an asymmetrical agenda : be the last one standing. Mind games and betrayals usually ensue.
A 2.5D RPG that allowed for lots of feature prototyping and a deeper understanding of Unity. Using a mix of placeholder assets and art made for the game.
- Turn-based game managed by a State Machine.
- Serializing and deserializing xml/json/binary files. Usage of Unity’s scriptableobjects for missions and skills.
- A* pathfinding working with an hexagonal map.
- Procedural cameras using coroutines.